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Melissa Argueil
Melissa Argueil
3D Artist
Bordeaux, France

Summary

Hi!
I’m a 3D Artist specialized in Environment Art, with a strong focus on creating immersive, optimized, and production-ready environments.
I combine solid technical skills with a sense of artistic direction.

Experience:
– Art Director & 3D Environment Artist on VirtualSociety (Cats&Foxes)
– Game Art Instructor at e-artsup (Art Direction and Texturing/Shading)
– Creation of environments, customizable props and more for professional projects

Open to new opportunities in video games, VR/AR, architectural visualization, and interactive media.

Malt profile : https://www.malt.fr/profile/meliarg?overview

Skills

Art Direction3D ModelingTexturingLevel ArtIntegration (Unity / Unreal)

Software proficiency

3ds Max
3ds Max
Maya
Maya
Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
InDesign
InDesign
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Saida Line
    • Year
      2023
    • Role
      Concept artist, environment artist, lighting artist
    • Company
      E-Artsup
    • Video Game
      Fotspor
    • Year
      2022
    • Role
      3D Artist, Art Director
    • Company
      E-Artsup Bordeaux

Experience

  • Freelance 3D Environment | Unreal/Unity | Game Art Teacher at Freelance
    Bordeaux, France, FR
    January 2024 - Present

    Freelance 3D Artist specialized in 3D Environment, working on modeling, texturing, level art, and lighting for video games and interactive 3D projects. I collaborate on VR, architecture visualization, communication and educational projects. I also teach artistic direction and texturing/shading in art schools, and provide project follow-up and production support for teams and students.

  • Art Director and 3D Environment Artist on VirtualSociety at Cats & Foxes
    Nancy, France, FR
    January 2024 - April 2024

    – Maintained and reinforced the art direction

    – Created and integrated customizable 3D props and environments, optimized for Unreal pipelines. (PC, VR, Mobile)

    – Ensured visual consistency across assets and environments.

    – Contributed to world building, lighting setup, and environment storytelling.

    – Produced high-quality renders for social media communication and project promotion.